![]() ![]() ![]() ![]() The inclusionary criteria were an age of 9 to 12 years BMI between the 50th and 99th percentiles (at risk for adult obesity) ability of the child and family to speak, understand, read, and write English (because of the limits of the available games and the parental reporting of some data) permission by the parent allowing the child to play the provided video game (active or inactive) and the presence of a television in the household to which the Wii console could be attached. The hypothesis was that children receiving the active video games would increase their levels of PA. The present randomized trial assessed whether 9- to 12-year-old children would increase their level of PA, measured with accelerometry, with the acquisition of a new (to them) Wii console and a choice of 2 (of 5) active video games with all necessary peripherals, compared with children receiving a new Wii console and choice of 2 (out of 5) inactive video games and all the necessary peripherals. 12 An experimental design with randomization is needed, addressing the duration of how long increased PA was sustained with the use of objective measures. ![]() Among studies under more naturalistic circumstances, 2 studies showed some increase in PA from active video games, 9, 10 one showed a small change in adiposity, but not activity, 11 and a fourth showed no changes. Laboratory studies have demonstrated that the right person can engage in moderate (3+ metabolic equivalents), 6, 7 and even vigorous (6+ metabolic equivalents), 8 levels of PA with active video games. 2 – 4 The risk of being an obese adult from being obese as a child increases enormously at 10 years of age, 5 suggesting that 10 years of age is a critical period for increasing PA to prevent child and adult obesity. No additional physical activity was detected, suggesting no public health benefit.Īlthough young children get reasonable amounts of physical activity (PA), levels of PA decline throughout childhood, 1 dropping well below recommended levels. This study tests whether children receiving a new active video game spontaneously engaged in more physical activity, and whether commercially available active video games have a public health benefit. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
March 2023
Categories |